Runs flawlessly with 1024 textures in the sim.
I couldn't find any errors in the simulator, even simulating as far back as an iPhone 7. I remembered seeing something about this before, but I was a dummy and forgot to press the apply on the forced setting initially. I've spent the better part of a day troubleshooting a crash on play, until I finally found out that if I force the max texture res of 1024, it runs without issue. Unfortunately, I don't have such a device on hand, so the next best thing I could do for troubleshooting is building the game for the Xcode Simulator and seeing what happens.
I'm developing a mobile game in Unity 2022.3.10f with URP and I'm having a weird issue where only iPhones 12 (both regular and pro) and below freeze at when launching the game.